Aistikattila

Aistikattila Sensory Laboratory (est. 2019) consists of an "immersive room" and related research infrastructure. It has been used for teaching, research, art exhibits and conferences.
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Resourcesβ
Sensory Experiences (Immersive environment room)β
- Scent
- Programmable multichannel scent diffuser (3 channels)
- A large collection different research scents
- Large HVAC system: room scent clears in 30-45 minutes
- Scents disperse evenly to the room within about 3 minutes
- Projector Wall (4 projectors combined)
- Multiple environments (multiple panorama videos and still images with audio and lighting, 3D environment prototypes)
- Existing enviroments include: Relaxing ocean, city living, moving forest, 3D forest, Scotland hills in summer (many more exist, ask for details!)
- Watch own videos or YouTube in immersive mode (work in progress)
- Easy to make your own! (Via QLab or Unity)
- Programmable RGB ceiling lights with adjustable temperature (Helvar)
- Super high intensity down to pitch black lighting achievable
- 5.1 to 11.1 full room audio speaker system
Observationβ
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Biosensors (See details on biosensors page!)
- ECG+EDA+RESP (BIOPAC Bionomadix) (Acquired 2025)
- ECG+EDA+EGG+RESP, etc. Bitalino LAB BIT biosignals kit (2025)
- Muse 2 EEG for teaching/prototyping studies (For research grade see OpenIRIS and Turku Brain and Mind Center) (2025, upcoming)
- Wireless presence + breathing / heart rate sensor MR60BHA2 (work in progress)
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Various (web)cameras + interview capabilities
VR/AR + interactivityβ
- VR glasses (2x Quest 2 + collab possibilities with Quest 3 in Spaatteli and https://ar.utu.fi/ )
- Eye-tracking camera glasses for walking around
- Tablets (20x Android tablets, Lenovo Tab M9 + various iPads)
- Portable touch screen (USB-C, UTouch E6 Pro, 1920x1080, 18 Inch)
- Dedicated PC connected to projectors and usable for VR glasses for more demanding applications (work in progress)
Conference / Workshopβ
- Presentation and study laptops
- 4K USB conference system for Zoom/Teams
- Portable battery PA system (Incl. Microphone, 3.5mm or bluetooth connection) (Samson Expedition XP106W)
- Drawing board
- Presentation clickers
- Pens, post-it notes, scissors, etc. with supply closet nearby
Artifical Intelligenceβ
- Conversational AI bot (work in progress)
- Computer vision (upcoming)
- AI Generated environments (upcoming)
Kitchenβ
- Oven
- Fridge
- Freezer
- Microwave
- Coffee maker
- Kettle
- Silverware, plates, cups, etc.
- Dishwasher
- Serving equipment
- Misc. Cooking equipment, weighing equip.
- Induction stove
Surveysβ
- redcap.utu.fi
- Interview equipment, tablets, etc.
- custom survey software development expertise in-house (for example: change survey page => change environment => notify researcher, etc)
Co-create with usβ
We have in-house development expertise from research environments to hardware and software development, including AI.
Other resourcesβ
- Catering (Sodexo)
- eye tracking camera for laptops
- Zoom H3-VR Microphone
- Projectors for other rooms (short throw, far throw, 2x far throw 6k lumen)
- Movable scent machines
- Mini whiteboard
- Laptop connectable scales
- Digital person scale
- Portable battery bluetooth/3.5mm speakers (5x JBL Charge 5)
- Portable high power resonance wireless stereo transducers (make any surface resonate)
- Directional speakers
- Motion sensors (environment reacts to shaking an object or to any person's movement)
- Person location sensors (radar based: where is a person moving in the room) (work in progress)
- Real time decibel meter (clap to change environment)
- Storage closets
- Openable windows towards restaurant for natural light
- Fake plants, other props (fake apples, bananas, lettuce, etc.).
- Seasonal props: mini desk plants, remote control RGB candles, halloween environment
- Poster holders
- Large portable (touch) screens on wheels
- Remote controllable 800-2000W heating lamp for fine grained temperature experience control (prototype)
- Room HVAC speed control
- Visitor WiFi
- Touchable video wall (work in progress as of 2026)
- Game controllers (upcoming, for example create a multiplayer educational fishing game on the video wall)
- USB-C thermal camera(s)
- Projection mapping (upcoming)
- PMR walkie talkies for larger events
What differentiates Aistikattilaβ
- Access to hundreds of restaurant diners for rapid recruitment of volunteers for studies
- Large, private and sound isolated space
- Constantly developing 3D/VR/AI capabilities
- Illumination and other sensory inputs can be modulated interactively, including scents
- Conference presentation capabilities
- Workshop capabilities with modifiable composition (desks and chairs can all be moved around)
Previous studies + Getting startedβ
Nearbyβ
- Flavoria research restaurant + Cafe
- Spaatteli VR Room
- Pikkukattila (Small conference room in same building, including colored lights)
- Aistila commercial research
- Move 5D immersive event space
Immersive Rooms Elsewhere + Inspiration for Studiesβ
- https://www.3dbear.io/immersive-space
- https://sakky.fi/valokeilassa/immersiivinen-tila-toivalassa-aistien-osalliseksi-hyppy-virtuaalimaailmaan
- https://www.igloovision.com/applications/education
- https://digitalservices.uwtsd.ac.uk/dee/immersive-rooms/
- https://frameless.com/
- https://skullmapping.com/project/le-petit-chef/